1/13/2024 0 Comments Lords of the fallen 2 trailor![]() The trailer, which is fully narrated, speaks of a time when man has toppled the overlord in an age of tyranny, but warns that gods do not fall forever. No doubt developer Hexworks will want to ensure that The Lords of the Fallen reaches the same heights, and by focusing solely on current gen, it has given itself the best chance to succeed on the visual front. The original Lords of the Fallen was released very early into the PS4's life cycle, and this resulted in its graphics being one of the strongest elements of the game, with the cutscenes, in particular, being visually striking at the time. ![]() This indicates the developer is keen to harness the power of the current-gen consoles, and does not want to be held back by having to cater to last-gen consoles and the restrictions caused by their hardware capabilities. The game will only be releasing on current-gen too, with no sign of a PS4 or Xbox One release. Magic will once again be available for use both offensively and defensively. This indicates a shift in design from the slow and labored combat in the original game, and it certainly bodes well. The game will also feature full online co-op support, and the combat has been described as ''fast, fluid, and challenging''. The sequel is said to take place 1000 years after events in the original game and will be roughly five times larger in size and scope. Finally, eight years after its announcement, The Lords of the Fallen looks to be somewhere near completion despite a release window not being indicated in the trailer.ĭespite the trailer giving gamers a glimpse of an Elden Ring-style world, details about the game itself are limited at the moment. ![]() While it was far from awful, ultimately the combat in Lords of the Fallen was slow, labored, and decidedly clunky in parts, which made for a rather disjointed and unbalanced experience.ĭespite these shortcomings, the game was still an enjoyable experience overall and sold moderately well - well enough for a sequel to be announced later that same year, before the game fell into the gaping chasm that is more widely known as gaming development hell. Despite these grand ambitions, uninteresting characters and a largely forgettable plot meant that the game had to rely mainly on its moment-to-moment gameplay and combat in order to shine. Placing more emphasis on traditional storytelling than a Dark Souls title ever would, Lords of the Fallen attempted to weave an intricate narrative throughout its Soulslike levels and boss battles.
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